Henry Ogundolire, Ph.D.
Learning Experience Developer/Designer
Dr. Henry Feyisayo Ogundolire has over 16 years in the teaching-learning environment, and over 9 years of experience in learning experience design and development (learning science, digital learning, e-learning design/development technology, and learning technology/Educational technology).
In the e-learning space, he is deep and well-rooted in learning theories and principles which help him to switch easily among these strategies: Pedagogy/Andragogy/Heutagogy, based on need analysis. He has explored various instructional design models such as ADDIE, Kemps, Govind Sammy, Design thinking, RUPP Model, ICT-CFT, and Kirkpatrick evaluation model to implement projects. He has trained trainees/teachers/professionals on the use of technology to expedite the problem-solving process across the tier of Nigeria’s system of education, with over 1000 participants.
Dr. participated in developing an e-learning version of a facilitator’s handbook for Non- Formal Education (NFE), A National Commission for Mass Literacy, Adult and Non-Formal Education Abuja Nigeria. 2013 UNESCO project, developed an ICT enhanced Mathematics Teacher Development E-Resource: 2013 UNESCO ICT-e TD; developed A Self Learning Package on Mathematics covering Logarithm, Statistics and Longitude and Latitude (I) 2013; developed ‘A BIG MONSTER GAME that teaches science concept on EROSION, 2013, developed a fruit game to change the attitude of adolescents on fruit intake in Nigerian, 2013, designed and developed a Geo Game with a storyline ‘THE ELEPHANT AND THE ANIMALS’ 2013, Developed an interactive Essay Guide (2013) , designed and developed Digital Story (Interactive video) on Mathematics: Quadratic, Surd, Partial, and Polynomial (2017), designed and developed Gamification on Physics: Wave, Light and Heat Capacity(2017), He is competent in the use LMSs, and Designed and developed Integrated Mobile Training Software for Adult learners ‘Facilitators and a lot more. He also trained Early Childhood educators on the use of “Moodle” during a partnership program between the University of Victoria, Canada and University of Ibadan, Ibadan.
He Has a Ph.D. (Educational Technology/Instructional Technology), M.Ed. (Educational Technology/Instructional Technology), Ph.D. grade with Distinction University of Ibadan, Ibadan, B.Sc. (Ed) and NCE Technical Education (Elect/Elect Technology), and Diploma in Computer Engineering. His teaching experience cuts across the three levels of educational system, in Nigeria. He’s a certified Online facilitator from the University of Cape Town, South Africa.
He has taught educational technology related courses on part-time basis at the Federal College of Education Technical, Akoka.
During his post-graduate studies at the University of Ibadan, he co-taught educational technology related courses with his professors and colleagues for over 5 years.
He has a wide array of skills in courseware building; designs/strategies; instructional design; information system; technology integration; gamification; social media networking platforms (Edmodo, Thing link, Ning, Collaborize classroom, etc.); good knowledge of MOOCs’ principles; Learning Management System (Moodle, Learndash, Schoology, Google classroom Edmodo LMS); Mobile learning; instructional product design (video, graphics, animations, and simulations).
Dr. has active experiences in UI/UX design research, gamification, web-typography, Internet of things, product management using OKRs and KPIs models. He is conversant with the latest technologies as applicable and adaptable in teaching-learning process.
He has supervised various IT product development ranging from IT automation services (360 Degree Assessment), Website design and development, E-learning website design and development, Web apps design and development, Full-stack development project (Front-end and back-end), and e-learning projects
Dr. Henry Ogundolire consults for companies in both Lagos and Abuja on E-learning design/development, digital teaching, digital learning, teacher-capacity training and technology-based instruction.